Okay, this assignment was a little difficult for me…I could not come up with a game to save my life and then this morning I forced myself to create something. My stomach started rumbling and then I thought it was like an earthquake or a volcano…then I thought of islands. So anyway…here it is:
The rumbling land makes all the trees and huts shake. The large volcano starts to erupt as the player has a limited amount of time to get out of the lava’s path. The player will have one minute to run the distance and avoid being swallowed by the hot volcanic lava. Once the player has reached the safety zone, the story will begin. If the player does not make it to the end before the lava hits them, that character dies and a random character is selected for them.
The main portion of this game is set up like an island treasure hunt. After the player races to the safety zone, the character will be introduced to three other characters that could also be involved in the game play, if more than one player is playing. The sequence inside the safety zone hut is where the player will learn about the treasure and the race to find the artifacts before another group does. If more than one player wants to play the game, the other players will have the option to be working with first player or against, and those decisions can be made up-to the final treasure hunt sequence.
This game will be race against obstacles, time and possibly against the player(s) own teammates. The setting is on a mystical island that houses some creatures that resemble dinosaurs as well as other mythological beasts including dragons and centaurs. These creatures will block and even kill the characters, or they could assist depending on the abilities of each character. Each character will have a set of abilities that would enable them to get through the game play. Some may have the ability to talk to the creatures and get there insight on the treasure hunt/obstacle course. Others may have the ability to freeze time or even obstacles.
Regardless of game play mode (including team players or versus, etc), player one will have at least one assistant that will midway through the game play die. The death ccould be caused by an opponent, not being able to complete a task or a random creature. Tasks will be interjected throughout the game when the characters come across the pick-up items. The players cannot just grab an item; they must win it by completing specific obstacles. When playing, the characters can opt to have a team player hold onto objects, which increases the amount of things that can be picked up along the way, including food, water, and weapons. All objects the character is holding will be lost if that character dies. The death is random and the same character will not always be the chosen one.
The main treasures that need to be found to end the round will be in various locations throughout the island chain. This could require backtracking into previously utilized areas to find clues or defeat creatures or foes. Like many games, shows and movies, the scenes will end with the defeating of a “big bad.”












